It's all about the games, isn't it? Or is it? Well that's just the beginning of the story. The games are fun but the complete experience is missed without proper sights, sounds, and controls. In order to replicate the 'real' experience we have to build a cabinet and get realistic controls for the games.
So far, I have only talked about games with a 'standard' control panel (joystick and buttons). There are also many games that use a driving wheel and pedals such as Pole Position and Night Driver, or a flight yoke/stick with buttons, or games that used spinners like Tempest or Tron. We've just eliminated a few more classes of games that cannot be played on a keyboard. I've been talking a lot about controls, so I guess that is going to be the next section. But before I do that, I'll continue talking about the games. My preference were the games from the late 1970's through the mid 1980's like some that I have previously mentioned. I was also able to get the LaserDisc games working such as Dragon's Lair and Space Ace. I remember when Dragon's Lair hit the arcades in 1983; it was unlike any video game we had ever seen. Personally I thought it was quite incredible due to the graphics, but I never got any good at it because it was double the price, $0.50 (too rich for my blood) and I was lucky to last 30 seconds after the intro. I had a friend that discovered the patterns pretty quickly and used to just watch him play. The LaserDisc games didn't really catch on. I'm not sure if it was due to the video game crash of 1983 or just not the best medium for games. We may never know.
Continue to Part 2 - Control Panel Configuration Intro | The Games | Control Panel Configuration | The Controls | Control Panel Lights | Research | Specific Games | Hardware & Software | Game Configurations | Cabinet Build | Artwork | Bonus | Leaderboard | Summary
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Dan BlanchardThis is my collection of tips, tricks, and projects that I have made over the years while enjoying my various hobbies. Categories
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